1 |
ic01 |
CS56 M18 |
Name: | ||||
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(as it would appear on official course roster) | ||||
Umail address: | @umail.ucsb.edu | section 9:30am or 11am |
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Optional: name you wish to be called if different from name above. | ||||
Optional: name of "homework buddy" (leaving this blank signifies "I worked alone" |
ic01: Story Mapping Preparation
ready? | assigned | due | points |
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true | Tue 08/14 09:30AM | Tue 08/14 10:50AM |
You may collaborate on this homework with AT MOST one person, an optional "homework buddy".
MAY ONLY BE TURNED IN IN THE LECTURE/LAB LISTED ABOVE AS THE DUE DATE,
OR IF APPLICABLE, SUBMITTED ON GRADESCOPE. There is NO MAKEUP for missed assignments;
in place of that, we drop the three lowest scores (if you have zeros, those are the three lowest scores.)
- (20 pts) Please fill in your name, email and section above.
- (20 pts) Which team are you on?
☐ Ride2School ☐ GauchoCourses ☐ GoGaucho ☐ GauchoGains ☐ Go! ☐ GauchoAlarm ☐ ScrapsToSnacks ☐ DogWalker - A satisfied user of a web app, invests their time, energy, and attention in exchange for a reward.
- (20 pts) For the webapp your team is building: what is this reward?
- (20 pts) Why is that reward important to the user of your app?
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(20 pts) How do you know when the user has gotten that reward?
That is, what could we observe or measure to know that your web app was successful in giving the user their reward?
Note: Asking the user “did you like this web app?” or “did this web app meet your needs?” could be valuable, but that’s not what this question is asking about.
Instead, think about what we could directly observe about the user’s interactions with the web app that could help us determine if/when the user has gotten the reward.